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Build games faster

Talo is the easiest way to integrate leaderboards, stats, analytics and more into your game.

Level up your game by making data-driven decisions using the platform built for game developers, by game developers.


Talo is free for indies, open source and self-hostable.
You can use Talo with our Godot plugin, Unity package, or API.

Everything you need in one place,
Talo Game Services include:

Player management

Persist properties on players across sessions like their health, current position or even what's in their inventory.

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Player authentication

A fully managed and secure system for registering players, verifying logins and updating account details.

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Live config

Push state and config changes to your game without releasing updates.

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Event tracking

Capture important data points to better understand player behaviours.

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Player identities

Manage multiple player identities across different services like Steam or Epic, all linked back to one player.

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Leaderboards

Highly-customisable leaderboards with built-in pagination. Hide suspicious entries directly from the dashboard.

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Game saves

Online and/or offline copies of your game's state. Objects are automatically loaded back in when a save is chosen.

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Player groups

Create segments of your player-base using our flexible filtering engine.

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Game stats

Track global or per-player stats. Make sure your stats are accurate with our powerful constraints system.

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Game feedback

Collect feedback from your players and manage it all in one place.

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Open source

Our code and Docker images are publicly available. We've even set up some examples for self-hosting.

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Data exports

Your game's data in Talo belongs to you. Choose what you want exported and we'll send you an email when it's ready.

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Steamworks integration

Automatically sync your stats, leaderboards and players with Steamworks.

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Continuity

Talo handles network issues gracefully so your data is always kept in-sync.

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Get started for free

Gain full oversight and control using our dashboard

See all your game data like stats, events, players, feedback and (so much) more in one easy place.You can also look back at your game's growth and filter out data from development builds for a seamless experience.

Screenshot of the players list screen

View, manage and learn more about your players

The dashboard allows you to dive deep into a player's profile and see their stats, interactions, leaderboard entries and more.With Talo, you can inspect player save files and events to simplify debugging and support.

Screenshot of the players list screen

Interact with your game directly from your browser

Talo allows you to update your game's data in real-time, without needing to push an update.You can update a player's properties, hide suspicious leaderboard entries and modify your game's configuration.

Screenshot of the events dashboard

Frequently asked questions

1.What is Talo?

Talo is a platform designed for game developers to simplify integrating features like leaderboards, player stats, event tracking and more. Talo has a dashboard, Godot plugin, Unity package and API, so you don’t need to build or manage your own infrastructure.

2.Is Talo free to use?

Yes! Talo is free for indie developers, forever. Paid tiers are also available for larger teams with extra requirements.

3.What is the Talo Dashboard?

The Talo Dashboard is a web platform that provides an easy way to interact with and visualise your game’s data.

4.How do I integrate Talo with my game?

You can integrate Talo through our Godot plugin or Unity package. Setup is quick and easy, and our docs will guide you through the process. A REST API is also available for custom integrations.

5.Can I segment my players with Talo?

Yes, Talo offers a powerful filtering engine that allows you to create custom segments of your player base. This is useful for managing different groups of players or targeting specific audiences.

6.Do I need to host my own infrastructure with Talo?

No, Talo handles all the hosting and infrastructure. You focus on building your game, and we take care of the backend.

7.Can I manage my players’ data across sessions?

Yes! Talo lets you persist player data, such as health, position, or inventory, seamlessly across multiple game sessions.

8.How does Talo handle player authentication?

Talo offers a fully managed, secure system for registering players, verifying logins, and managing account details, so you don’t have to worry about building your own authentication system.

9.Is Talo open-source?

Yes, Talo is open-source. Both our code (available on GitHub) and Docker images are publicly available. We use the MIT license, so you can use Talo for free, even for commercial projects.

10.Can I export my game’s data?

Absolutely! Your game’s data fully belongs to you and Talo lets you export every part of it. Simply request an export and we’ll email you the file when it’s ready.

11.What happens if there are network issues? Will data be lost?

Talo’s "Continuity" feature ensures that your game data stays in sync even if there are network interruptions. This resilience layer is built in to our Godot plugin and Unity package.

12.Can Talo handle multiple player identities?

Yes, Talo supports multiple player identities across different services like Steam, Epic or even just a plain username. All identities are linked to one player, so all of their data is centralised in one place.

13.How does Talo handle game saves?

Talo supports both online and offline game saves. When a save is selected, all related objects are automatically loaded back into the game for a seamless experience.

14.What kind of event tracking does Talo support?

Talo allows you to declaratively track in-game events, such as achievements, purchases, or gameplay milestones, allowing you to make more data-driven decisions about your game.

15.Does Talo integrate with Steamworks?

Yes, Talo has a native integration with Steamworks that can automatically sync your game’s stats, leaderboards, and other player data bi-directionally. You can also authenticate players using their Steam ID.

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