
TL;DR
- You can now search for players based on player IDs, alias identifiers, and props.
- You can now filter channel members by player IDs, alias identifiers, groups, props, and more.
- We've continued making significant performance improvements.
August 2025 overview
After last month's performance improvements, we continued tweaking and optimising various parts of the system, including live config and player identification. Performance will always be an ongoing project, but we're happy about where Talo is now and we're averaging ~65ms response times. The graph below shows average response times over the last 3 weeks:
Our performance updates highlighted a few areas that could benefit from pagination. We've added pagination to the player groups and channel members APIs, plus opened up a paginated player search API for finding players based on various criteria.
Finally, we improved the offline experience by allowing games to cache player data and live config data for offline use.
Community survey
This month we've also introduced a community survey, allowing you to provide feedback on Talo and what you'd like to see next. If you haven't already, please take a few minutes to fill it out - available here.
We'll be reviewing the feedback and prioritising September's updates based on the survey results.
Platform updates
- Performance: we're caching more common queries for longer periods of time, allowing for faster response times.
- Game channel members pagination: you can now provide a
page
parameter to the channel members API to cycle through pages of results. - Game channel members filtering: you can now filter channel members by player IDs, alias identifiers, groups, prop keys, and prop values.
- Player groups pagination: you can now provide a
page
parameter to the player groups API to cycle through pages of results for group members. - Player search API: you can now search for players based on player IDs, alias identifiers, and prop values.
Godot plugin updates
- Offline player cache: Talo can now cache player data and load it if the player is offline.
- Player search API: as described above, you can now search your playerbase. You can test the search API in the updated Playground demo.
- Channel members pagination: this API can now be provided a
page
and returns aMembersPage
with pagination data and an array ofmembers
. - Channel members filtering: channel members can now be filtered by props, identifiers, groups, and more.
- Player identity clearing: the new
Talo.players.clear_identity()
function will completely clear any data associated with the current player. - Player group members pagination: this API can now be provided a
page
and returns aGroupPage
with pagination data and an array ofmembers
. - Offline live config: the live config is now cached and can be queried offline. The
Talo.live_config.get_offline_config_last_modified()
function allows you to check when the live config was last retrieved.
You can get the latest version of the Godot plugin on GitHub. Please make sure to give us a star ⭐️ if you've enjoyed using the plugin!
Unity package updates
- Offline player cache: Talo can now cache player data and load it if the player is offline.
The latest version of the Unity package is available on GitHub. We'd love it if you could give us a star ⭐️ if you've found the package useful!
Coming up next
We'll be bringing the same player search and filtering updates to the Unity package in the coming weeks. We'll also be improving the way Talo handles transitioning from online to offline and vice-versa.
Work continues on the player subscriptions system, and hopefully the first version will be available in late September.
Join the community
Join us on Discord to keep up to date with all the latest additions and improvements!
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