Player management
Persist properties on players across sessions like their health, current position or even what's in their inventory.
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Persist properties on players across sessions like their health, current position or even what's in their inventory.
A fully managed and secure system for registering players, verifying logins and updating account details.
Push state and config changes to your game without releasing updates.
Capture important data points to better understand player behaviours.
Manage multiple player identities across different services like Steam or Epic, all linked back to one player.
Highly-customisable leaderboards with built-in pagination. Hide suspicious entries directly from the dashboard.
Online and/or offline copies of your game's state. Objects are automatically loaded back in when a save is chosen.
Create segments of your player-base using our flexible filtering engine.
Track global or per-player stats. Make sure your stats are accurate with our powerful constraints system.
Collect feedback from your players and manage it all in one place.
Our code and Docker images are publicly available. We've even set up some examples for self-hosting.
Your game's data in Talo belongs to you. Choose what you want exported and we'll send you an email when it's ready.
Automatically sync your stats, leaderboards and players with Steamworks.
Talo handles network issues gracefully so your data is always kept in-sync.
Talo is a platform designed for game developers to simplify the integration of essential game features like leaderboards, player stats, event tracking, and more. It provides a dashboard, Godot plugin, and Unity package, so you don’t need to build or manage your own infrastructure.
Yes! Talo is free for indie developers, forever. Paid tiers are also available for larger teams with extra requirements.
The Talo Dashboard is a web platform that provides an easy way to interact with and visualise your game’s data.
You can integrate Talo through our Godot plugin or Unity package. Setup is quick and easy, and our docs will guide you through the process. A REST API is also available for custom integrations.
Yes, Talo offers a powerful filtering engine that allows you to create custom segments of your player base. This is useful for managing different groups of players or targeting specific audiences.
No, Talo handles all the hosting and infrastructure. You focus on building your game, and we take care of the backend.
Yes! Talo lets you persist player data, such as health, position, or inventory, seamlessly across multiple game sessions.
Talo offers a fully managed, secure system for registering players, verifying logins, and managing account details, so you don’t have to worry about building your own authentication system.
Yes, Talo is open-source. Both our code (available on GitHub) and Docker images are publicly available. We use the MIT license, so you can use Talo for free, even for commercial projects.
Absolutely! Your game’s data fully belongs to you and Talo lets you export every part of it. Simply request an export and we’ll email you the file when it’s ready.
Talo’s "Continuity" feature ensures that your game data stays in sync even if there are network interruptions. This resilience layer is built in to our Godot plugin and Unity package.
Yes, Talo supports multiple player identities across different services like Steam, Epic or even just a plain username. All identities are linked to one player, so all of their data is centralised in one place.
Talo supports both online and offline game saves. When a save is selected, all related objects are automatically loaded back into the game for a seamless experience.
Talo allows you to declaratively track in-game events, such as achievements, purchases, or gameplay milestones, allowing you to make more data-driven decisions about your game.
Yes, Talo has a native integration with Steamworks that can automatically sync your game’s stats, leaderboards, and other player data bi-directionally. You can also authenticate players using their Steam ID.