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Talo Blog

Talo is an open source game backend that helps you build games faster.

Check out our tutorials to learn how to integrate leaderboards, stats, event tracking and more into your game.

You can also find our monthly changelogs here, giving overviews of all the latest updates to our platform, dashboard, Godot plugin and Unity package.

Changelog: channel storage, analytics updates and self-hosted improvements
4 min read

Changelog: channel storage, analytics updates and self-hosted improvements

Channel storage is here! A new way to store data that can be accessed by all players using channels. Plus improvements for self-hosted instances.

Changelog: advanced filtering for channels & leaderboards
3 min read

Changelog: advanced filtering for channels & leaderboards

New features for May 2025: Filter game channels and leaderboards by props, automatic player purging, and temporary channel memberships for Unity and Godot games.

Changelog: event breakdown, sessions, private channels
4 min read

Changelog: event breakdown, sessions, private channels

Our April updates: event property breakdown analytics, player session tracking and private game channels.

Talo is now available on the Unity Asset Store
2 min read

Talo is now available on the Unity Asset Store

Talo is now available on the Unity Asset Store. You can use Talo to track player stats, update your game without releasing a new update and more.

How we built a flexible game save system for Godot
5 min read

How we built a flexible game save system for Godot

Learn how to use Talo's flexible saving and loading system in your Godot game. Includes offline support, code examples and ready to use demos.

Changelog: stat history, channel editing, socket events
3 min read

Changelog: stat history, channel editing, socket events

Learn more about Talo's March 2025 updates: game stat history APIs, channel management improvements and new socket events. Find out how to update game channels from the dashboard.

How to track global and player stats in your Godot game
3 min read

How to track global and player stats in your Godot game

Learn how to leverage Talo's powerful Stats API to track player progression, create competitive mechanics and analyse player behaviour in your Godot game.

How to create a custom Unity package - and why you shouldn't
5 min read

How to create a custom Unity package - and why you shouldn't

Thinking of creating a custom Unity package? Learn the process, common pitfalls, and why dependency management is a major challenge.

Changelog: leaderboard refreshes and player presence
2 min read

Changelog: leaderboard refreshes and player presence

This month we've added support for daily leaderboard refreshes and a new API for player presence tracking.

The new Talo Presence API: real-time session metrics
4 min read

The new Talo Presence API: real-time session metrics

Learn how to implement real-time player presence tracking in your game with Talo's new Presence API. Easily track online status, custom states and build social features.

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