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Talo Blog

Talo is an open source game backend that helps you build games faster.

Check out our tutorials to learn how to integrate leaderboards, stats, event tracking and more into your game.

Levelling up your game with Talo’s Player Groups
5 min read

Levelling up your game with Talo’s Player Groups

Learn more about all the ways to segment your players and understand them better with Talo’s powerful group filtering system.

Changelog: New group filtering + interactive Playground
2 min read

Changelog: New group filtering + interactive Playground

Catch up on Talo’s November 2024 updates, including a more interactive Playground, new group functionality and arm64 support.

Exploring Talo’s new Caddy self-hosting template
3 min read

Exploring Talo’s new Caddy self-hosting template

A breakdown of Talo’s latest Caddy-based self-hosting option, plus a look at other self-hosting templates available for your game.

Changelog: group updates + new Godot game save demo
2 min read

Changelog: group updates + new Godot game save demo

All the highlights from Talo’s October 2024 releases across the dashboard, backend, Godot plugin and Unity package.

How to see live online player counts in your Godot game
4 min read

How to see live online player counts in your Godot game

Have you ever wondered how many players are current playing your Godot game? Talo makes it easy to find out using player groups.

How to load and save game state using Godot
5 min read

How to load and save game state using Godot

A quick and easy example of how to use Talo Game Saves to handle saving and loading scenes in your Godot game even when players are offline.

Steamworks authentication is now available
3 min read

Steamworks authentication is now available

You can now identify Steam players and sync them up with Talo. Plus, an overview of new releases this month.

Introducing Talo Continuity
2 min read

Introducing Talo Continuity

Continuity is a new resilience layer for keeping your game data in sync when Talo can't be reached or a player is offline in your Godot or Unity game.

Events just got faster: migrating to ClickHouse
4 min read

Events just got faster: migrating to ClickHouse

Talo’s Events service now uses ClickHouse for better performance and scalability. You can now track player engagement quicker than ever before.

How to quickly and easily create leaderboards in Godot
6 min read

How to quickly and easily create leaderboards in Godot

An end-to-end example of how to build a simple, scalable and interactive leaderboard into your Godot game.

Authentication audit logs now available
3 min read

Authentication audit logs now available

Talo authentication now provides audit logs for all player actions like logging in, failed verifications, password changes and more.

Now live: Talo Authentication for Unity games
3 min read

Now live: Talo Authentication for Unity games

Fully managed player authentication (including login verification, resetting passwords and more) from Talo is now available for your Unity games.

Fully-managed Talo authentication has arrived!
3 min read

Fully-managed Talo authentication has arrived!

You can now use Talo to manage registering your players, verifying sessions and account administration.

TypeScript frontend, feedback search, quick updates
2 min read

TypeScript frontend, feedback search, quick updates

Learn more about how we migrated our frontend for type-safety and observability, plus new updates to the Feedback service.

New service: Talo Game Feedback
2 min read

New service: Talo Game Feedback

You can now collect, categorise and analyse feedback directly from your players effortlessly with our new Game Feedback service.

Introducing the Talo Godot plugin
3 min read

Introducing the Talo Godot plugin

Easily drop in support for leaderboards, saves, stat tracking and player management into your Godot game.

Tracking player events and actions in your Unity game
3 min read

Tracking player events and actions in your Unity game

Want to know what your players are engaging with the most in your Unity game? Or the parts they're not finding at all? Use Talo to easily track player events.

Testing your game code with the Unity Test Framework
4 min read

Testing your game code with the Unity Test Framework

Unit tests are a quick and easy way of building confidence in any complicated systems you implement into your game.

How to start tracking player stats in your Unity game
3 min read

How to start tracking player stats in your Unity game

Find out how to track stats like the number of levels players have completed on an individual basis or total across your game.

Update your Unity game without releasing a new update
5 min read

Update your Unity game without releasing a new update

Learn how to easily update your game without depending on players downloading a new update or app store reviews.