Talo Blog
Talo is an open source game backend that helps you build games faster.
Check out our tutorials to learn how to integrate leaderboards, stats, event tracking and more into your game.
Levelling up your game with Talo’s Player Groups
Learn more about all the ways to segment your players and understand them better with Talo’s powerful group filtering system.
Changelog: New group filtering + interactive Playground
Catch up on Talo’s November 2024 updates, including a more interactive Playground, new group functionality and arm64 support.
Exploring Talo’s new Caddy self-hosting template
A breakdown of Talo’s latest Caddy-based self-hosting option, plus a look at other self-hosting templates available for your game.
Changelog: group updates + new Godot game save demo
All the highlights from Talo’s October 2024 releases across the dashboard, backend, Godot plugin and Unity package.
How to see live online player counts in your Godot game
Have you ever wondered how many players are current playing your Godot game? Talo makes it easy to find out using player groups.
How to load and save game state using Godot
A quick and easy example of how to use Talo Game Saves to handle saving and loading scenes in your Godot game even when players are offline.
Steamworks authentication is now available
You can now identify Steam players and sync them up with Talo. Plus, an overview of new releases this month.
Introducing Talo Continuity
Continuity is a new resilience layer for keeping your game data in sync when Talo can't be reached or a player is offline in your Godot or Unity game.
Events just got faster: migrating to ClickHouse
Talo’s Events service now uses ClickHouse for better performance and scalability. You can now track player engagement quicker than ever before.
How to quickly and easily create leaderboards in Godot
An end-to-end example of how to build a simple, scalable and interactive leaderboard into your Godot game.
Authentication audit logs now available
Talo authentication now provides audit logs for all player actions like logging in, failed verifications, password changes and more.
Now live: Talo Authentication for Unity games
Fully managed player authentication (including login verification, resetting passwords and more) from Talo is now available for your Unity games.
Fully-managed Talo authentication has arrived!
You can now use Talo to manage registering your players, verifying sessions and account administration.
TypeScript frontend, feedback search, quick updates
Learn more about how we migrated our frontend for type-safety and observability, plus new updates to the Feedback service.
New service: Talo Game Feedback
You can now collect, categorise and analyse feedback directly from your players effortlessly with our new Game Feedback service.
Introducing the Talo Godot plugin
Easily drop in support for leaderboards, saves, stat tracking and player management into your Godot game.
Tracking player events and actions in your Unity game
Want to know what your players are engaging with the most in your Unity game? Or the parts they're not finding at all? Use Talo to easily track player events.
Testing your game code with the Unity Test Framework
Unit tests are a quick and easy way of building confidence in any complicated systems you implement into your game.
How to start tracking player stats in your Unity game
Find out how to track stats like the number of levels players have completed on an individual basis or total across your game.
Update your Unity game without releasing a new update
Learn how to easily update your game without depending on players downloading a new update or app store reviews.