
TL;DR
- Four new charts are now available in the dashboard: new players, stat activity, new leaderboard entries and stat global values.
- Players with auth can now change their login identifier.
- Leaderboard entries can now be filtered by player ID.
- Player merging now supports Player Auth and Steamworks aliases.
- Our new custom Steamworks client handles Steam's Web API quirks more reliably.
February 2026 overview
February has been a busy month across the whole platform. The headline addition is a set of new charts in the dashboard that give you much better visibility into how your game is growing and how players are engaging with your stats and leaderboards.
We've also made several refactors across the codebase to improve request routing, our Steamworks integration and game stats reliability. Overall, Talo is now ~30% faster than last month.
On the leaderboards front, player filtering is now available, allowing entries to be filtered by all of a player's aliases.
Frontend updates
- New players chart: the players page now includes a chart showing new player registrations over time.
- Stat activity chart: the stats page now displays an activity chart, giving you a view of how frequently a stat is being updated across your player base.
- Stat global values chart: you can now visualise how a stat's global value changes over time from the stat's metrics page.
- New leaderboard entries chart: the leaderboard detail page now shows a chart of new entries over time.
- Player groups on player profiles: you can now see a player's group memberships directly from their profile.
- Improved game save content viewer: large saves will no longer crash the dashboard thanks to a new node count limit. The search has also been updated to find nodes that are hidden by the new limit.
Platform updates
- Change auth identifiers: players who have registered with Player Auth can now change their login identifier (e.g. username) via a new API endpoint.
- Filter leaderboard entries by player: the leaderboard entries API now accepts a
playerIdquery parameter, allowing you to retrieve all entries submitted by a specific player's aliases. - Improved player merging: you can now merge players with Player Auth or Steam aliases, but only if the other player is being merged into the authenticated player's account.
- Stat deadlock retrying: stat updates are now much more reliable. Updates that fail due to database lock timeouts will automatically be retried.
- Dedicated Steamworks client: we've built a custom Steamworks client to handle retries and long request times to Steam's Web API.
Godot plugin updates
- Change auth identifiers: players with auth can now update their login identifier using
TaloPlayers.change_identifier(). - Filter leaderboard entries by player:
GetEntriesOptionsnow accepts aplayer_idfield, so that you can retrieve all leaderboard entries for a specific player's aliases. - Leading debounce mode: the debounce timer now runs in both leading and trailing mode, giving you finer control over how debounced API calls behave.
You can get the latest version of the Godot plugin on GitHub. Make sure to give us a star ⭐️ if you've enjoyed using the plugin!
Unity package updates
- Change auth identifiers: players with auth can now update their login identifier.
- Filter leaderboard entries by player:
GetEntriesOptionsnow accepts aplayerIdfield, so that you can retrieve all leaderboard entries for a specific player. - Leading debounce mode:
DebouncedAPInow supports leading debounce, giving you more control over when debounced calls fire.
The latest version of the Unity package is available on GitHub. Consider giving us a star ⭐️ if you've found the package useful!
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