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Changelog: real-time live config and updating player data

2 min read
Changelog: real-time live config and updating player data

TL;DR

  • What's new? Update player stats and leaderboard scores directly from the dashboard.
  • What's changed? Real-time live config updates are now supported in your game.

January 2025 overview

We’re kicking off 2025 with some exciting updates to Talo! This month, we’ve delivered highly requested features, enhanced our dashboard, and updated both the Godot plugin and Unity package to support powerful socket-based functionality.

Dashboard updates

  • Update player stats: You can now edit player stat values directly from the dashboard. Just head to a player’s profile, locate the stat you want to change, and edit it on the spot.

  • Edit leaderboard scores: Leaderboard scores can now also be updated straight from the dashboard, either through a player’s profile or on the leaderboard's entries page.

  • Improved leaderboard permissions: We’ve tightened leaderboard permissions to ensure only admin users can edit, hide, or unhide leaderboard entries.

Backend updates

  • New socket ticketing system: Our sockets now use a secure ticketing system for authentication, replacing the less-supported header-based approach. This makes Talo Socket compatible with browser-based games in addition to desktop.

  • Enhanced socket observability: We’ve added background analytics for the Talo Socket, tracking events like connections, disconnections, errors, and more. Soon, these insights will be available in the Talo dashboard, helping you monitor socket activity in your game.

Godot plugin updates

  • Real-time live config updates: The Godot plugin now supports real-time live config updates. This means any changes made in the dashboard are instantly reflected in your game. To start, connect to the game_config.live_config_updated signal. Check out the Godot live config docs for more info.
  • Docs link in the Playground: The Godot Playground now includes a link to the docs, making it easier to find the information you need.
  • Find player by ID: We've added a new Talo.players.find() function, making it easier to find a player by their unique ID.

We’re also thrilled to announce that the Godot plugin repository has reached 50 ⭐ stars! Thank you to everyone who’s supported or contributed.

Unity package updates

  • Real-time live config updates: The Unity package now supports real-time live config updates too. Simply subscribe to the GameConfig.OnLiveConfigUpdated event to start receiving updates. For a full guide, visit the Unity live config docs.
  • Docs link in the Playground: The Unity Playground now includes a link to the docs, making it easier to find the information you need.
  • Find player by ID: The new Talo.Players.Find() function makes it easier to find a player by their unique ID.

We’re now part of the GitHub Sponsors program! You can support us on GitHub, helping us continue building Talo and supporting indie developers and small teams.

While Talo does offer paid pricing tiers, they’re designed to be affordable for smaller teams, so we rely on sponsors to help sustain development. Sponsors get access to exclusive rewards like shaping our roadmap, dedicated support and even assistance with setting up self-hosted Talo infrastructure.

What’s next?

We’re hard at work on Channels, our real-time messaging system, and adding tools to create and manage channels from the dashboard. We’re also introducing a new Presence API, allowing you to track the online status of players in your game.

We’d love to hear your thoughts and ideas. Join our growing community on Discord and let us know what you think!


TudorWritten by Tudor

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