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Fully-managed Talo authentication has arrived!

3 min read
Fully-managed Talo authentication has arrived!

Talo is built with one goal in mind: being an incredibly simple tool developers can use to avoid reinventing the wheel. One of the major pain points usually comes in the form of having to manage player accounts - from setting up a database to having to build commonly expected features like account verification and password resets.

We're excited to announce that Talo now offers a built-in authentication system, allowing you to manage player registration, session verification, and account administration with ease. Player authentication is now available for our Godot plugin and REST API and will soon be available for our Unity package.

Simple and secure

Talo's authentication system is designed to be simple to use and secure by default. It provides a set of APIs that you can use to manage player accounts, including:

  • Registering new players: Allow players to create an account and choose their own password.
  • Logging in: Talo will make sure players are using valid credentials.
  • Verifying player sessions: Talo can send verification codes to players' emails.
  • Resetting passwords: Players can reset their passwords if they forget them.
  • Managing player accounts: Update player information, such as their email address or password.

When performing any action on behalf of a player, you'll need to provide the player's unique session token. This token is generated when a player successfully logs in or registers and can be used to securely identify them.

If you're using our Godot plugin or Unity package, we'll take care of session management and player identification for you so you can focus on easily integrating authentication into your game.

New samples added

We've added new samples for the Godot plugin (which will also soon be added to the Unity package) that demonstrate how to use Talo's authentication system. These samples act as great starting points for integrating authentication into your game.

In addition, lots of new documentation for the authentication system for our Godot plugin and REST API.

New authentication scene samples in the Godot editor

Coming soon

Today's release is version 1.0 of our authentication system and we'll be iterating on it in the coming weeks. Our major priorities include bringing the authentication system to our Unity package and making sure integrating it into your game is as simple as possible.

Going forward we'll be adding more features like enabling verification for accounts that do not already have it and logging of all player authentication actions that can be viewed in the Talo dashboard.

Stay tuned! If you have any feedback or suggestions, we'd love to hear them on our Discord.


TudorWritten by Tudor

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