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Changelog: Player groups API, pinned groups and Godot saves demo

2 min read
Changelog: Player groups API, pinned groups and Godot saves demo

October 2024 overview

This month our main focus has been making player groups more powerful and observable. We've added a new demo for the Godot plugin and fixed lots of bugs across the board. Here's a quick overview of what we've been up to:

Dashboard updates

  • Pinning groups: You can now pin player groups to the dashboard for easy observability. For example, you could use this for showing online player counts.
  • Group member visibility: You can now toggle if groups fetched by the new API should include player data. See the API documentation for more information.

Backend updates

  • Leaderboard entry props (shoutout from last month): Leaderboard entries can now have props attached to them similar to player props and event props.
  • Steamworks authentication (shoutout from last month): You can now authenticate players using Steamworks. Check out our blog post for more information.
  • Handling empty services/identifiers: You can no longer identify a player with an empty service or identifier.
  • Player groups API: We've added a new API to fetch an individual player group. This allows you to see groups members (if available) as well as the group's rules. See the API documentation for more information.

Godot plugin updates

  • handle_tree_quit option: You can now toggle whether Talo manages the handle_tree_quit notification or if you would prefer to manage it yourself.
  • Saves demo: We've added a new demo showing off how to easily save and load data in Godot using Talo.
  • GDScript styleguide: We're now correctly following the GDScript styleguide: size 4 tabs across our scripts.
  • Player groups API: The new player groups API is now available in the Godot plugin.

Unity package updates

  • Fixed missing namespaces: We've fixed an issue where some namespaces were missing from Talo files.
  • Player groups API: The new player groups API is now available in the Unity package.

Have your say: join the community

Thoughts, feedback and roadmap suggestions are all welcome on our Discord. We're listening out for what's most important to our community.


TudorWritten by Tudor

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