Talo logoDocsBlogGitHub
Back to blog

Introducing Talo Continuity

2 min read
Introducing Talo Continuity

TL;DR

  • What's new? Continuity is a new resilience layer for keeping your game data in sync when Talo can't be reached.
  • What's changed? Continuity ensures that your game can continue to function even when there are network issues or Talo is temporarily unavailable.

Continuity is here!

Talo Continuity is a resilience layer to keep your game and data in sync when Talo can't be reached. Continuity ensures that your game can continue to function even when there are network issues or Talo is temporarily unavailable.

How does it work?

Continuity is a simple cache that automatically runs in the background. When Talo is available and your player is online, your game will run as normal. When Talo is unavailable or your player is offline, Continuity will store your data locally and sync it with Talo when a network connection is re-established. Your game will be able to run as normal and you won't have to manually catch and handle network errors.

Talo will keep track of when the request was originally made and will ensure timestamps are correctly reflected in your data. This means that your data is always kept accurate and up-to-date.

Configuring Continuity

We've made Continuity easy to configure: you can enable or disable Continuity based on what makes sense for your game.

It's also really easy to see Continuity in action. You can simulate network connectivity issues by toggling the Offline Mode and Continuity options in the sample scenes available in our Unity package and Godot plugin.

Continuity logs in the Godot editor

Now available in the Talo Godot plugin

Continuity is now available in the Talo Godot plugin (version 0.6.0). You can download the latest version of the plugin from the Godot Asset Library. You can also download the plugin directly from our itch.io page.

We're currently working on adding Continuity to the Talo Unity package and we'll be releasing an update (including some other big improvements) very soon.

Join our community

Join us on Discord for all the latest Talo updates, to share your feedback or even just to talk about what you're working on.


TudorWritten by Tudor

Build your game faster with Talo

Don't reinvent the wheel. Integrate leaderboards, stats, event tracking and more in minutes.

Using Talo, you can view and manage your players directly from the dashboard. It's free!

Get started

More from the Talo Blog

How to track global and player stats in your Godot game
3 min read

How to track global and player stats in your Godot game

Learn how to leverage Talo's powerful Stats API to track player progression, create competitive mechanics and analyse player behaviour in your Godot game.

How to create a custom Unity package - and why you shouldn't
5 min read

How to create a custom Unity package - and why you shouldn't

Thinking of creating a custom Unity package? Learn the process, common pitfalls, and why dependency management is a major challenge.

Changelog: leaderboard refreshes and player presence
2 min read

Changelog: leaderboard refreshes and player presence

This month we've added support for daily leaderboard refreshes and a new API for player presence tracking.

Introducing the Talo Presence API: real-time player tracking made easy
4 min read

Introducing the Talo Presence API: real-time player tracking made easy

Learn how to implement real-time player presence tracking in your game with Talo's new Presence API. Easily track online status, custom states and build social features.