
TL;DR
- Request verification is here: every HTTP and socket request can now be cryptographically signed.
- Player aliases now support universal display names that appear in-game and in the dashboard.
- The events overview now includes pie charts for at-a-glance breakdowns.
- Player authentication emails can now be branded with your game's logo.
June 2026 overview
The headline this month is request verification - a new security layer that lets you sign every API call (and every socket message) with a verification key. With verification enabled, requests without a valid signature are rejected, protecting your game from tampered-with and replayed requests.
Aliases now have an optional display name that you can surface in your UI instead of the raw identifier. You choose which player prop is used as the display name via a new game setting. This setting is also reflected on the Players page in the dashboard.
One of the long-requested features was pie charts for events. You can now toggle between line charts and pie charts on the events overview and breakdown.
Frontend updates
- Request verification setting and keys page: a new game setting lets you opt in to request verification, and a dedicated verification keys page lets you manage the keys your game uses to sign requests.
- Event pie charts: the events overview and event breakdown pages can now be viewed as pie charts.

- Display name setting: choose which player prop value should be used as a display name on aliases. The primary identifier shown on the Players page will match this setting.
- Settings page revamp: the settings page has been redesigned to make room for the new options and groups related settings together.
- Game logo URL setting: a new setting lets you provide a URL to a logo image for each game. When set, player authentication emails (OTPs and password resets) use your game's logo, name and website instead of the Talo defaults.

Platform updates
- Request verification: a new game-level setting enables request verification. When enabled, every HTTP and socket request is checked against a per-game verification key and rejected if the signature is missing or invalid.
- Display name on aliases: player aliases now have a new
displayNameproperty, controlled by the new "display name" game setting. If neither the prop nor the setting is present, the property defaults to the originalidentifier. - Branded emails: Player authentication emails (OTPs and password resets) now use your game's logo, name and website instead of the Talo defaults.
Godot plugin updates
- Display names on aliases: player aliases now include a
display_nameproperty, controlled by the new "display name" game setting. If neither the prop nor the setting is present, the property defaults to the originalidentifier. - Request verification: the plugin can now sign every HTTP and socket request using a verification key.
- Player auth refreshing: fixed a bug where multiple competing refresh requests would race and only one would succeed. They should now all succeed.
- Offline player auth: fixed a bug where players using auth couldn't identify offline and would subsequently get logged out.
You can get the latest version of the Godot plugin on GitHub. Make sure to give us a star ⭐️ if you've enjoyed using the plugin!
Unity package updates
- Display names on aliases: player aliases now include a
displayNameproperty, controlled by the new "display name" game setting. If neither the prop nor the setting is present, the property defaults to the originalidentifier. - Request verification: the package can now sign every HTTP and socket request using a verification key.
- Player auth refreshing: fixed a bug where multiple competing refresh requests would race and only one would succeed. They should now all succeed.
- Offline player auth: fixed a bug where players using auth couldn't identify offline and would subsequently get logged out.
The latest version of the Unity package is available on GitHub. Consider giving us a star ⭐️ if you've found the package useful!
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