
TL;DR
- Talo now supports Google Play Games as a player identification service.
- Players using Player Auth can now migrate their account to another identification service.
- Props now support arrays of values in addition to plain strings.
- Players can now delete their own account via a self-service page.
- Feedback can now be archived and reset.
March 2026 overview
This month we focussed on player identification and Talo Player Auth. The biggest headline is the arrival of Google Play Games as a new integration - similar to our existing Steamworks option.
Alongside that, Player Auth has received two significant upgrades: account migration (so players can be migrated to other services such as Google Play Games) and self-service account deletion, so your players can remove their data without needing to contact you.
On the data side, props - used throughout Talo for attaching metadata to players, leaderboard entries and more — now support arrays of values, allowing more flexibility in what you store.
Frontend updates
- Google Play Games integration: you can now enable the Google Play Games integration on the Integrations page.
- Player self-service delete page: a new self-service page is now available for Talo Player Auth players to delete their accounts. This keeps you compliant with data deletion requirements without needing to build anything yourself.
- Archived feedback: feedback entries can now be archived directly from the dashboard, letting you triage and clean up your game feedback without permanently deleting records. Archived entries can be restored at any time.
- Feedback category resetting: feedback categories can now be reset from the dashboard, clearing all feedback for dev players, live players or both.

Platform updates
- Google Play Games integration: players can now be identified using their Google Play Games account.
- Player auth account migration: a new migration API allows players using Talo Player Auth to migrate their data to another service - like the new Google Play Games service.
- Player auth email uniqueness: player auth emails are now enforced to be unique per game.
- Prop arrays: player props, event props, leaderboard entry props and other prop-bearing entities now accept arrays of string values in addition to plain strings, allowing you to attach richer metadata.
- Improved error tracing: API error responses now include a
traceIdfield, making it easier for us to provide support.

Godot plugin updates
- Google Play Games identification: players can now sign in with their Google Play Games account.
- Prop arrays: props throughout the package now accept arrays of strings, allowing you to attach richer metadata.
- Migrate Player Auth account: players can now migrate their Player Auth account to another service like the new Google Play Games service.
- Godot 4.6 upgrade: the plugin has been updated to target Godot 4.6.
You can get the latest version of the Godot plugin on GitHub. Make sure to give us a star ⭐️ if you've enjoyed using the plugin!
Unity package updates
- Google Play Games identification: players can now sign in with their Google Play Games account.
- Prop arrays: props throughout the plugin now accept arrays of strings, allowing you to attach richer metadata.
- Migrate Player Auth account: players can now migrate their Player Auth account to another service like the new Google Play Games service.
- Unity 6.3 upgrade: the package has been updated to target Unity 6.3.
The latest version of the Unity package is available on GitHub. Consider giving us a star ⭐️ if you've found the package useful!
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