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Talo Blog

Talo is an open source game backend that helps you build games faster.

Check out our tutorials to learn how to integrate leaderboards, stats, event tracking and more into your game.

You can also find our monthly changelogs here, giving overviews of all the latest updates to our platform, dashboard, Godot plugin and Unity package.

Levelling up your game with Talo’s Player Groups
5 min read

Levelling up your game with Talo’s Player Groups

Learn more about all the ways to segment your players and understand them better with Talo’s powerful group filtering system.

Changelog: New group filtering + interactive Playground
2 min read

Changelog: New group filtering + interactive Playground

Catch up on Talo’s November 2024 updates, including a more interactive Playground, new group functionality and arm64 support.

Exploring Talo’s new Caddy self-hosting template
3 min read

Exploring Talo’s new Caddy self-hosting template

A breakdown of Talo’s latest Caddy-based self-hosting option, plus a look at other self-hosting templates available for your game.

Changelog: group updates + new Godot game save demo
2 min read

Changelog: group updates + new Godot game save demo

All the highlights from Talo’s October 2024 releases across the dashboard, backend, Godot plugin and Unity package.

How to see live online player counts in your Godot game
4 min read

How to see live online player counts in your Godot game

Have you ever wondered how many players are current playing your Godot game? Talo makes it easy to find out using player groups.

How to load and save game state using Godot
5 min read

How to load and save game state using Godot

A quick and easy example of how to use Talo Game Saves to handle saving and loading scenes in your Godot game even when players are offline.

Steamworks authentication is now available
3 min read

Steamworks authentication is now available

You can now identify Steam players and sync them up with Talo. Plus, an overview of new releases this month.

Introducing Talo Continuity
2 min read

Introducing Talo Continuity

Continuity is a new resilience layer for keeping your game data in sync when Talo can't be reached or a player is offline in your Godot or Unity game.

Events just got faster: migrating to ClickHouse
4 min read

Events just got faster: migrating to ClickHouse

Talo’s Events service now uses ClickHouse for better performance and scalability. You can now track player engagement quicker than ever before.

How to quickly and easily create leaderboards in Godot
6 min read

How to quickly and easily create leaderboards in Godot

An end-to-end example of how to build a simple, scalable and interactive leaderboard into your Godot game.