Talo is an open source game backend that helps you build games faster.
Take a look at our monthly changelogs, giving overviews of all the latest updates to our platform, dashboard, Godot plugin and Unity package. Talo is fully open source, check out the repos below for detailed changes and releases.

2024 Year in review: release highlights from Talo
A look back at Talo’s biggest updates in 2024, including game feedback, player auth, group functionality and channels.

Changelog: New group filtering + interactive Playground
Catch up on Talo’s November 2024 updates, including a more interactive Playground, new group functionality and arm64 support.

Changelog: group updates + new Godot game save demo
All the highlights from Talo’s October 2024 releases across the dashboard, backend, Godot plugin and Unity package.

Steamworks authentication is now available
You can now identify Steam players and sync them up with Talo. Plus, an overview of new releases this month.

Introducing Talo Continuity
Continuity is a new resilience layer for keeping your game data in sync when Talo can't be reached or a player is offline in your Godot or Unity game.

Events just got faster: migrating to ClickHouse
Talo’s Events service now uses ClickHouse for better performance and scalability. You can now track player engagement quicker than ever before.

Authentication audit logs now available
Talo authentication now provides audit logs for all player actions like logging in, failed verifications, password changes and more.

Now live: Talo Authentication for Unity games
Fully managed player authentication (including login verification, resetting passwords and more) from Talo is now available for your Unity games.

Fully-managed Talo authentication has arrived!
You can now use Talo to manage registering your players, verifying sessions and account administration.

TypeScript frontend, feedback search, quick updates
Learn more about how we migrated our frontend for type-safety and observability, plus new updates to the Feedback service.